Whether it was harder, that's hard to tell, one because I didn't actually get to play the game myself, and two because it was an E3 build, and chances are the dev's characters might have been beefed up. The combat itself seems a little faster paced and somewhat smoother than Dark Souls, which is a welcome feature. Daggers on the other hand slow time, allowing you to get behind and score a critical finisher on the enemy. For example, a hammer will allow the player to make a clone of himself, which will in turn aggro the enemy. Each weapon class, from what we've seen three today, will have its own associated skill. Though there aren't classes per se, your character's behavior will rely on the currently equipped weapon. Here's GameZone's Mike Splechta:Ī stamina meter will dictate your character's ability to dodge roll out of harms way, and swing their weapon a certain amount of times. The combat doesn't sound exactly like Dark Souls, but it certainly bears its mark. Between the latest Gears game and their iOS excursion into the world of Infinity Blade, I think they could make the leap successfully.)īack to the game at hand: I'm intrigued. (On a side note, I still think Epic should make a dark action-RPG. They have that almost cartoonish bulk about them. There's also, dare I say it, something Gears of War-esque about the character models. A couple screenshots below, we see him in what appears to be more cleric-inspired garb and armament. In the above shot Harkyn is decked out in full plate armor wielding a broad sword. You really can see the Dark Souls influence in these screenshots. As it shed more and more armor its style even changed from a lumbering knight to a more agile swordsman who twirled around, swinging the massive sword in circles around himself. ![]() The giant lava-encrusted knight kept shaking off large chunks of broken armor after they'd been bashed by the player's strikes to reveal more of the creature within. As its attacks slammed its bright orange sword into the ground, clouds of sparks would fly out from beneath it. The boss fight was fairly entertaining just to watch. This particular foe fought with big, swooping strikes, so it was best for the demo player to dive in at the right time to get a few strikes off quickly before retreating. Andrew Groen of the Penny Arcade Report describes it thusly:Ĭombat is slow and methodical, like Dark Souls, and winning the fight is less about trying to expose some hidden weakness than it is about figuring out the best way to engage this intimidating enemy.
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